new combo
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- MTGil Apprentice
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- MTGil Apprentice
- הודעות: 131
- הצטרף: 27/10/2001 , 2:00
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- Loco de la Cabesa :}
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Antrax - you're right. The state-based is checked before resolution (before last priority had been given) and after its resolution (before priority would be given)
nadav - You won't win 6th turn against Flying Wurms, Sligh, Burning Bridge, etc. so no, you wanna win before sixth turn.
Sengir - Lapse is better than any counter in Onslaught and Complicate is, sorry to say, bad anyway.
markor - the Wildfire isn't going to leave NO mana to opponent, which needs exactly one black mana for Blood, one blue for Unsummon or Chain of Vapor, one of the rest is ... bad, but red kills your birds anyway, green goes with blue for the madness of the wurms, and white... if Master Apothecary is in play, you already lost, since you won't deal enough damage to bypass the bunker
nadav - You won't win 6th turn against Flying Wurms, Sligh, Burning Bridge, etc. so no, you wanna win before sixth turn.
Sengir - Lapse is better than any counter in Onslaught and Complicate is, sorry to say, bad anyway.
markor - the Wildfire isn't going to leave NO mana to opponent, which needs exactly one black mana for Blood, one blue for Unsummon or Chain of Vapor, one of the rest is ... bad, but red kills your birds anyway, green goes with blue for the madness of the wurms, and white... if Master Apothecary is in play, you already lost, since you won't deal enough damage to bypass the bunker
תור 6 זה די טוב, אבל זה בגולדפיש, בלי להתחשב ב-disruption או באפשרות שתמות קודם.
personally, i think complicate is pretty good, maybe even better than memory lapse, although it of course depends on the kind of deck and build.
i'm pretty sure the terravore doesn't die.
anti - if the card is written as "do X, then do Y", then you do X before Y, i believe.
but in this case that doesn't even matter because you don't check state based affects during the resolution of a spell, so the damage on the terravore would only be checked after the end of wildfire's resolution, when the terravore would already be fatter thanx to the destroyed lands.
Orr.
personally, i think complicate is pretty good, maybe even better than memory lapse, although it of course depends on the kind of deck and build.
i'm pretty sure the terravore doesn't die.
anti - if the card is written as "do X, then do Y", then you do X before Y, i believe.
but in this case that doesn't even matter because you don't check state based affects during the resolution of a spell, so the damage on the terravore would only be checked after the end of wildfire's resolution, when the terravore would already be fatter thanx to the destroyed lands.
Orr.
terravore wouldn't die.
heres a quote from an article written today in magicthegathering.com
However, I believe that your deck idea could use some improvement. My friend and I had a concept kind of like this a while ago. We have been testing it on Magic Online. Overall, they are still Ponza decks -- Burn, LD, and a Big, Nasty critter. However, the creature we picked -- though still a Lhurgoyf -- was different: Terravore.
Now, the Terravore's power/toughness are based on the number of lands in a graveyard. Both Devastating Dreams and Wildfire each send lands to a player's graveyard first, then deal damage. Therefore, the Terravore will not only survive, but will still be the largest creature on the board, even if it is only a 1/1 before you cast the spell.
heres a quote from an article written today in magicthegathering.com
However, I believe that your deck idea could use some improvement. My friend and I had a concept kind of like this a while ago. We have been testing it on Magic Online. Overall, they are still Ponza decks -- Burn, LD, and a Big, Nasty critter. However, the creature we picked -- though still a Lhurgoyf -- was different: Terravore.
Now, the Terravore's power/toughness are based on the number of lands in a graveyard. Both Devastating Dreams and Wildfire each send lands to a player's graveyard first, then deal damage. Therefore, the Terravore will not only survive, but will still be the largest creature on the board, even if it is only a 1/1 before you cast the spell.
Nadav_Z
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- Loco de la Cabesa :}
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I'll just take it step by step:
1) Terravore is smaller than 5/5 and Wildfire is cast (let's say it's 1/1, it doesn't matter)
2) Eight lands are sacrificed and each creature takes 4 damage.
3) State-based effects are checked. Terravore took 4 damage, but it IS a 9/9.
4) Terravore stays alive.
Reference:
T.11.5c - A creature with lethal damage (see Rule K.10.4) (which does not also have zero or less toughness) is destroyed. Regeneration can replace this event.
T.11.2 - All state-based effects are checked at once and applied at once in a single event, then the check is repeated until nothing happens.
K.10.4 - A creature is considered to have "lethal damage" if it has at least as many points of damage on it as its toughness. A creature with "lethal damage" is destroyed as a state-based effect (see Rule T.11).
Shortly - the last rule defines lethal damage as damage that is equal or bigger than the creature's toughness when the State-Based effects are checked.
To strengthen this point, I'll take rule T.6 that refers Resolution of a spell. Nothing in this rule says if the creature took lethal damage before the State-Based effects were checked, it'll die. The State-Based is checked between the resolution of the last spell and between gaining priority by any player (in this case).
Shefer :}
1) Terravore is smaller than 5/5 and Wildfire is cast (let's say it's 1/1, it doesn't matter)
2) Eight lands are sacrificed and each creature takes 4 damage.
3) State-based effects are checked. Terravore took 4 damage, but it IS a 9/9.
4) Terravore stays alive.
Reference:
T.11.5c - A creature with lethal damage (see Rule K.10.4) (which does not also have zero or less toughness) is destroyed. Regeneration can replace this event.
T.11.2 - All state-based effects are checked at once and applied at once in a single event, then the check is repeated until nothing happens.
K.10.4 - A creature is considered to have "lethal damage" if it has at least as many points of damage on it as its toughness. A creature with "lethal damage" is destroyed as a state-based effect (see Rule T.11).
Shortly - the last rule defines lethal damage as damage that is equal or bigger than the creature's toughness when the State-Based effects are checked.
To strengthen this point, I'll take rule T.6 that refers Resolution of a spell. Nothing in this rule says if the creature took lethal damage before the State-Based effects were checked, it'll die. The State-Based is checked between the resolution of the last spell and between gaining priority by any player (in this case).
Shefer :}